Saturday, 31 December 2011

(no subject)

Saturday, 31 December 2011 11:33 am
allyourflowers: (Default)
Your name/alias: Annarti [personal profile] annarti, also annarti on DW, former Mai
Age: 26

Character’s Name: Gwen
Series: GuildWars
Character Age: ~18? We know it's nine years since she was a child.

The story of GuildWars begins on the last day before Ascalon, Gwen's idyllic homeland, is destroyed by the crystal bombs of the fire-loving Charr, reducing the rolling green meadows and clear waters to a tar-filled wasteland. The Charr killed her mother and captured and enslaved Gwen, forcing her to fight huge monsters in a pit for their amusement, until she was finally able to escape seven years later. The Ebon Vanguard, a group of Ascalon refugees still fighting the Charr, took her into their care, and Gwen now fights alongside them.

Gwen's experiences with the Charr have turned her from an inquisitive, carefree girl into an angry, vengeful young woman, hell-bent on ending the race that destroyed her home. She is cold and distant, never allowing anyone to break into her walls for fear that she may lose them, too. She will show thanks and give aid to anyone who needs it, but close personal relationships are not Gwen's strong suit. She clings tight to her past. The slightest reminder of it, a red iris flower or a broken flute, reminds her of all she lost.


Sample Post

Here follows a message for Captain Langmar of the Ebon Vanguard

I hope this message reaches you. The toucan carrying it assures me it knows the way to Ascalon, but it's not exactly trustworthy. It's only managed to convince me that its kin are even less so.

In any case, I know you were adamant there were reports of survivors trapped here, but I've searched everywhere and, while the cows and talking toucans indicate signs of life, I haven't seen any actual life. Undead, sure, but they hardly count. They're too rotten to even wear armour, anyway. I thought maybe they used to be the survivors were was talking about, or maybe I was too late and the undead had killed the survivors, but they're clearly not capable of either. I threw a rock at one and its head fell off, then the others tried to eat its brains. The undead here could learn something from home... then again, maybe they couldn't. For all their cries of 'brains' it doesn't seem like they have any of their own. They certainly pose no threat, neither to Ascalon nor to the Charr.

As far as recruiting for the Vanguard goes, the purple gorillas look like possibly the most promising, but they'll need a lot of training and I'm not sure we can spare the resources. They look frightening, but again, they aren't actually threatening at all. One looked ready to attack me, so I warned it about what I had done to the Charr, and how fur burns just as well as wood and grass. It curled up and started crying. They're not exactly promising, I'll say that much.

All of this makes me wonder if I even have the right place. Nothing here is posing any real threat. The undead and gorillas couldn't possibly keep these hundreds of survivors held captive. It is, however, very easy to get lost here. I've searched the corn fields for hours only to find myself back at the barns and farmhouses. I will send another report in a few days, but if nothing turns up the, I suggest abandoning this mission. The fire-breathing ducks are disconcerting, and I think I heard one of the cows ticking.

Regards
Gwen

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Gwen
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